A li'l game engine for Playdate.
Modules
Noble | A li'l game engine for Playdate. |
Noble.Animation | Animation states using a spritesheet/imagetable. |
Noble.Bonk | Engine-specific error handling. |
Noble.GameData | Operations for game data / save slots. |
Noble.Input | A complete encapsulation of the Playdate's input system. |
Noble.Menu | An extended implementation of playdate.ui.gridview , meant for 1-dimensional, single-screen text menus. |
Noble.Settings | Operations for game settings / stats. |
Noble.Text | Text and font handling. |
Noble.TransitionType | A set of constants for scene transition animations. |
Classes
NobleScene | An abstract scene class. |
NobleSprite | An extention of Playdate's sprite object, incorporating Noble.Animation and other Noble Engine features. |
Examples
SceneTemplate.lua |