A li'l game engine for Playdate.

Modules

Noble A li'l game engine for Playdate.
Noble.Animation Animation states using a spritesheet/imagetable.
Noble.Bonk Engine-specific error handling.
Noble.GameData Operations for game data / save slots.
Noble.Input A complete encapsulation of the Playdate's input system.
Noble.Menu An extended implementation of playdate.ui.gridview, meant for 1-dimensional, single-screen text menus.
Noble.Settings Operations for game settings / stats.
Noble.Text Text and font handling.
Noble.TransitionType A set of constants for scene transition animations.

Classes

NobleScene An abstract scene class.
NobleSprite An extention of Playdate's sprite object, incorporating Noble.Animation and other Noble Engine features.

Examples

SceneTemplate.lua
Noble Engine by Mark LaCroix, Noble Robot Documentation created using LDoc 1.5.0. Last updated 2023-07-04 22:15:30